Anahid Kassabian (University of Liverpool): ‘Where does it go?!? YouTube, Stupid Games, and Time’
Duration: 30 mins 35 secs
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Description: | In this paper, I will begin to theorise how small units of culture, such as the run-of-the-mill 3-5 minute uploaded video (which is suspiciously like the ‘required’ length of a pop song) or the ‘stupid game’ (Anderson, 2012), seem to swallow enormous amounts of time. While this phenomenon is widely discussed, it continues to grow without serious challenge. Using both the ideas of distributed subjectivity and listening as I developed them in Ubiquitous Listening as well as materials from neurology and psychology on time perception, I will argue that such small units of culture are nearly inevitable, given the prevalence of affect marketing and other developments that make longer attention spans increasingly difficult to maintain. |
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Created: | 2014-04-14 11:53 |
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Collection: | Creativity, Circulation and Copyright: Sonic and Visual Media in the Digital Age |
Publisher: | University of Cambridge |
Copyright: | Glenn Jobson |
Language: | eng (English) |
Keywords: | CRASSH; Anahid Kassabian; |
Abstract: | In this paper, I will begin to theorise how small units of culture, such as the run-of-the-mill 3-5 minute uploaded video (which is suspiciously like the ‘required’ length of a pop song) or the ‘stupid game’ (Anderson, 2012), seem to swallow enormous amounts of time. While this phenomenon is widely discussed, it continues to grow without serious challenge. Using both the ideas of distributed subjectivity and listening as I developed them in Ubiquitous Listening as well as materials from neurology and psychology on time perception, I will argue that such small units of culture are nearly inevitable, given the prevalence of affect marketing and other developments that make longer attention spans increasingly difficult to maintain. |
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