Moulding history for a video game story

Duration: 53 mins 41 secs
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Description: Talk by Charles Cecil MBE, video game designer (Broken Sword series) & Director of Revolution Software, at the Public and Popular History Seminar.

Charles Cecil, video game industry legend and creator of the Broken Sword series discusses the uses of historical narratives in video games, and the link to different media like film. In fact, the video game industry has been a bigger industry than film for some years now, and millions of users have their most intensive encounters with representations of the past in front of a computer screen. Just what this means when historical narratives have to be moulded to fit the entertainment objectives of the video game producer is the subject of this multi-media talk by one of the most successful designers in the industry.
 
Created: 2013-10-17 10:48
Collection: Public and Popular History
Publisher: University of Cambridge
Copyright: University of Cambridge
Language: eng (English)
Keywords: history; game design;
 
Abstract: Talk by Charles Cecil MBE, video game designer (Broken Sword series) & Director of Revolution Software, at the Public and Popular History Seminar.

Charles Cecil, video game industry legend and creator of the Broken Sword series discusses the uses of historical narratives in video games, and the link to different media like film. In fact, the video game industry has been a bigger industry than film for some years now, and millions of users have their most intensive encounters with representations of the past in front of a computer screen. Just what this means when historical narratives have to be moulded to fit the entertainment objectives of the video game producer is the subject of this multi-media talk by one of the most successful designers in the industry.
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